Learn More about Cryptid CULTure 😈
over 1 year ago
– Sun, Oct 13, 2024 at 09:59:25 AM
Hello >:)
Since nearly 95% of backers have included the Cryptid Culture expansion in their pledge (🤯), I wanted to share out an update going through the rules of Cryptid Culture today in advance of a live playthrough we will be hosting this week featuring the expansion :)
Also, in case you missed Friday's update, there’s now another Exclusive Edition Expansion underway featuring Yeti & Death Worm :) We will share an update like this one in the future diving into gameplay and previewing artwork when it is further along. The Yeti & Death Worm Expansion is not included in any tiers, but it is available to add on if you manage your pledge directly on Kickstarter, and it will also be available in the BackerKit add-on store.
Cryptid Culture and adds Jersey Devil and Lizard Person to the lineup along with a brand new game element, Cults 😈 Let's take a deep dive, shall we?
Like all the other Cryptids in the game, the characters in this Expansion come equipped with their own unique Cryptid Powers. You can activate these abilities once per round by discarding a card from your hand.
The most exciting new feature of Cryptid Culture is in the name of the game... CULTS! When you play with this Expansion, you'll choose from one of 6 Cults. As your Cult's Influence grows by recruiting humans, you'll get access to powerful Rituals.
Your Cult options are: Attraction, Hunger, Whispers, Might, Mystery, and Passage, and each comes with handy Cult Information Guide and 2 tokens.
Choose wisely! Once you’ve selected your Cult, you’re stuck with them FOREVER (or at least for the rest of the game 😅)
Once you’ve picked out your base of loyal followers – you’ll take their Cult Information Guide and 2 Cult tokens.
- Your Cult Information Guide tells you everything you need to know about your Cult. It tracks your Influence and outlines the Rituals your Cult may perform to help you.
- Your two Cult tokens are used to track: 1. the location of your Cult in The Wilderness, and 2. your Cult’s current level of Influence on your Cult Information Guide.
Your Cult can’t recruit new members standing still - they need to move! This Expansion gives you an additional Action you may take on your turn to move your Cult through The Wilderness:
- Direct: Discard any number of Action cards, then move your Cult that many times. Each time you move your Cult it must be to an adjacent Site.
As a quick reminder, you get one Action per turn, and you take three turns per round. If you choose to Direct as your Action on one of your turns, you won’t be able to play an Action card from your hand or activate your Cryptid Power. But once you have unlocked the third Ritual, your Cult will be doing the work for you!
Though your Cult might move around looking for new members, you’re the one who is really going to convert those basic Humans. How? Simple: you’ll Cultivate them at the end of your turn.
- Cultivate: You may Cultivate to increase your Influence by 1 if there are 3 Humans of the same Flavor on the Site of one of your Hiding Spots. When you Cultivate, remove one of those Humans, and place them back in the Rest Area.
But I must note, you may only Cultivate if your current Influence is lower than the number of Events in the Current Event pile. Be patient; building a Cult takes time!
Cryptid Culture introduces 4 NEW Hidden Traits that you’ll shuffle into the Hidden Trait deck when playing with this Expansion! Your Cryptids can now be Exhausted, Harmonious, Simple, or Shady.
The newness doesn’t end at Cryptids and Cults – this Expansion includes 21 Action cards you will shuffle into the Action deck, some of which include a brand new Function unique to Cryptid Culture: Rummage.
To Rummage, discard any number of Action cards from your hand, then draw the same number of cards from the Action deck. (This isn’t the trash you want… You want different trash.)
Hunters, Hikers, and Researchers aren’t the only ones moving around The Wilderness at the Dawn of each new day! This Expansion comes with 6 new Event cards that you will shuffle into the Event deck before the start of the game. These Events will impact the positioning of Cults around The Wilderness and Attract larger groups of Humans.
With new Cryptids comes new Encounters the Humans may experience! Like all other Cryptids, both Jersey Devil and Lizard Person come with 9 Sighting cards each: 2 Hoaxes, 2 Decoys, 2 Silhouettes, and 3 Real Deals. Below are some of the Sightings you'll find in this Expansion :)
And that's Cryptid Culture in a nutshell! I recognize this was a lot of information at once, especially since you don't have the game in your hands yet – if you’re more of a visual learner (or just want to see this Expansion in action), join us for a playthrough of Twisted Cryptids with the Cryptid Culture Expansion LIVE on Twitch Tuesday, October 15th @ 1PM CST (11AM PST/2PM EST). We'll be hosting it on Jesse's Twitch channel.
If you’re unable to make it, we will upload video footage of the playthrough to our Youtube channel and share it in a Kickstarter update after the stream has ended!
I hope to see you there!
If you missed the first live playthrough of the base game, which included a Q&A session about the game at the end, here's the full video:
That's all I have for you today!
<3
Ramy